Treasure Jar: Difference between revisions
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(Created page with "{{Infobox MinorMob |Name=Treasure Jar |Image=Mob_Treasure_Jar.webp |Element={{TElemNo}} |Counter=Yes |HP=5 |AT=0 |DF=100 |A-AV=0 |SPD=200 |MAT=0 |MDF=100 |M-AV=0 |Confuse=✔ |Fear=✔ |Stun=✔ |Poison=✔ |EXP=0 |Gold=0 |Drops=Ruby Ring |Chance=100% |Encounter=Treasure Jar (71) |Counter Data={{Cou16}} }} {{RareMonster |Synopsis='''Treasure Jar''' is a Rare Monster located on the following world map roads: * Lidiera to Und...") |
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{{!}}- | {{!}}- | ||
{{!}} Damage Mitigation | {{!}} Damage Mitigation | ||
{{!}} Magical damage | {{!}} Magical damage is reduced to 1 | ||
{{!}} Only the damage modifiers "Attacker [[Status Ailments#Fear|Fear]]" and "[[Equipment#destroyermace|Destroyer Mace]]" apply after this reduction. | {{!}} Only the damage modifiers "Attacker [[Status Ailments#Fear|Fear]]" and "[[Equipment#destroyermace|Destroyer Mace]]" apply after this reduction. | ||
{{!}}- | {{!}}- | ||
Revision as of 15:35, 16 August 2025
| Treasure Jar | |||
|---|---|---|---|
| File:Mob Treasure Jar.webp | |||
| Element | Non-Elemental | ||
| Counters Additions? | Yes | ||
| HP | AT | DF | A-AV |
| 5 | 0 | 100 | 0% |
| SPD | MAT | MDF | M-AV |
| 200 | 0 | 100 | 0% |
| Status Immunity | |||
| Petrify ✔ |
Bewitch ✔ |
Arm Block ✔ |
Dispirit ✔ |
| Confuse ✔ |
Fear ✔ |
Poison ✔ |
Stun ✔ |
| Yield | |||
| EXP 0 |
Gold 0 |
Drops Ruby Ring 100% | |
| Counterattack Opportunities (16) | |||
| User | Addition | Button Press | |
| Dart | Volcano | 2 | |
| Dart | Crush Dance | 2, 3 | |
| Lavitz | Gust of Wind Dance | 2 | |
| Lavitz | Flower Storm | 2, 3, 4, 5, 6 | |
| Rose | Hard Blade | 2 | |
| Rose | Demon's Dance | 4, 5 | |
| Meru | Cool Boogie | 3 | |
| Meru | Perky Step | 2 | |
| Albert | Gust of Wind Dance | 2 | |
| Albert | Flower Storm | 2 | |
Treasure Jar is a Rare Monster located on the following world map roads:
- Lidiera to Undersea Cavern (Rarely)
- Undersea Cavern to the intersection
- Fueno to the intersection
Combat
Encounters
Traits
Rare Monsters possess passive effects which modify standard battle mechanics. None of these are given official names, so the community used approximate names.
| Passive | Effect | Notes |
|---|---|---|
| Damage Mitigation | Magical damage is reduced to 1 | Only the damage modifiers "Attacker Fear" and "Destroyer Mace" apply after this reduction. |
| Physical Immunity | Physical damage is reduced to 0 |
Abilities
Rare Monsters act on their turn based primarily on their current HP. Additional criteria, if any, is annotated on the table.
| HP | Chance | Action | Target | Effect | Notes | ||
|---|---|---|---|---|---|---|---|
| Any | 50% | ~Rare Attack | Single | (10% of target's max HP) Physical damage | This uses a different formula than standard attacks which bypasses stats like defense, and is only affected by the modifiers "Guarding" and "Target Fear." | ||
| 25% | Magical Attack Barrier | Self | Reduces Magical damage to 0 until next turn | ||||
| 25% |
Run away! |
Self | Removes target from combat | Does not award EXP, gold, or item | |||
| ≤50% | 25% | Midnight Terror | Single | 100% chance to inflict Fear | Target's M-AV reduces chance to receive status ailment | ||
*As most abilities do not have official names, the community used approximate names marked with an ~ in the above table.
Gallery
The Gallery is empty.
Trivia
This enemy has no trivia.
References
This article has no references.